[Cialug] iPhone vs Android

Derek Etnyre detnyre at mac.com
Mon Apr 13 10:21:10 CDT 2015


Swift.....

Sent from my iPhone

> On Apr 13, 2015, at 10:18 AM, Matthew Nuzum <newz at bearfruit.org> wrote:
> 
> Theron, I think your point is right, but how you got there is not right.
> iOS is, sadly, a very big moving target and I've never met a company that
> uses planned obsolescence as brutally as Apple does.
> 
> Josh, I also disagree with your statements: iOS is far more difficult to
> develop for than Android, though with the very recent versions of Xcode,
> it's getting close.
> 
> I think the C-level execs having iDevices is more likely to blame. My next
> best guess is that we have a severe shortage of Java developers around the
> area, so it could simply be a problem with the cost being too high.
> 
> 
>> On Mon, Apr 13, 2015 at 9:44 AM, Theron Conrey <theron at conrey.org> wrote:
>> 
>> I'll call BS. Most app devs I know want to solve real problems AND make
>> coin.  Those people know that iOS is less of a moving target.  It moves,
>> just less than android.  It's treated as a stable base to make larger
>> revenue with a single build vs. android with multiple platforms.  There are
>> devs that just want to make coin with crap. The above also explains why
>> they write against iOS primarily as well.
>> 
>> -theron
>> 
>>> On Apr 13, 2015, at 9:00 AM, Josh More <jmore at starmind.org> wrote:
>>> 
>>> App developers come in two flavours - those that want to solve real
>>> problems and those that use the easy tools to collect a paycheck. The
>>> latter have been targeted by Apple with a campaign focused on
>>> promoting graphic artists into "developers".
>>> 
>>> So, in the former case, you have people who are highly skilled and
>>> expensive, creating apps that don't look very good and often fail
>>> based on the wide range of devices out there. In the latter, you get
>>> cheap apps that look great and work reliably (usually) on a class of
>>> device.
>>> 
>>> At the business level, an Android solution requires investing a lot of
>>> cash up front to pay for the good devs AND investing in a support
>>> infrastructure since there's no way to test an app on all available
>>> devices so you have to deal with the constant "my four year old device
>>> won't run your app!" complaints. If you go with IOS, you pay once and
>>> get a piece of crap that works OK on most devices and your support
>>> staff is a single person whose job is saying "we don't support the
>>> iPhone4, you have to upgrade".
>>> 
>>> All told, it's a good business decision, even if we don't like it.
>>> 
>>> -Josh
>>> 
>>>> On Sun, Apr 12, 2015 at 2:49 PM, Todd Walton <tdwalton at gmail.com>
>> wrote:
>>>> It has long boggled my mind why it seems so common for some
>> organization to
>>>> produce a phone app for iPhone but not Android. Close to home, the
>> biggest
>>>> offender is the Des Moines Register. They made an app for iOS for
>> RAGBRAI,
>>>> but not for Android, and the same for a new "things to do in Des Moines"
>>>> app. They promised an Android version Real Soon Now, but we're still
>>>> waiting.
>>>> 
>>>> What is so hard about making an app for Android? You'd think the least
>> they
>>>> could do is write the thing in HTML5 and show a mobile website on both
>>>> platforms.
>>>> 
>>>> Android phones clearly outnumber iPhones in the U.S. and worldwide, and
>>>> it's not like Des Moines Register's audience (or the audience of any of
>> the
>>>> other apps I've seen do this) are iPhone heavy. Why would a company
>> limit
>>>> themselves by deliberately rolling out to a smaller audience and then
>>>> waiting years to go to Android? (Or never going, for some of them.)
>>>> 
>>>> I thought it might be that iPhone is where the money is. But there's
>> info
>>>> on that here:
>> https://medium.com/its-an-app-world/march-2015-iphone-vs-android-monetization-capabilities-you-won-t-believe-who-won-7a02fde2dc2
>>>> 
>>>> # of phones worldwide:
>>>> iPhone: 600,000,000
>>>> Android: 1,700,000,000
>>>> 
>>>> Yearly Downloads:
>>>> iPhone: 22,000,000,000
>>>> Android: 51,000,000,000
>>>> 
>>>> In App Purchase Revenue:
>>>> iPhone: $10,000,000,000
>>>> Android: $6,000,000,000
>>>> 
>>>> In App Ad Impressions:
>>>> iPhone: 580,000,000,000
>>>> Android: 1,210,000,000,000
>>>> 
>>>> Ad Revenue:
>>>> iPhone: $3,300,000,000
>>>> Android: $4,500,000,000
>>>> 
>>>> That doesn't look like a clear case for iPhone being the money maker,
>>>> especially in the case of the Register, being driven by ads.
>>>> 
>>>> Anyone have any insight? What's so special about iPhone that so many
>> people
>>>> choose to distribute there, and not on Android?
>>>> 
>>>> --
>>>> Todd
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> 
> 
> 
> -- 
> Matthew Nuzum
> newz2000 on freenode, skype, linkedin and twitter
> 
> ♫ You're never fully dressed without a smile! ♫
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